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00624_Field_624.txt
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1995-10-27
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52 lines
on exitFrame
global TexH ,MovH
set the puppet of Sprite 5 to true
set the stretch of sprite 5 = false
set the castNum of sprite 5 to the number of ca
st "01-DeckA"
put the width of cast "01-DeckA" -628 + MovH*2 into TexH
if the mouseDown =true then go to the frame
end if
end
on exitFrame
global MovH,TexH
if the mouseDown =true and rollover(5) then
set the locH of sprite 5 to the locH of sprite 5-4
else if rollover(5) then
set the locH of sprite 5 to the locH of sprite 5-MovH*2
else if the mouseDown =true then
go to the frame
else
set the locH of sprite 5 to the locH of sprite 5-MovH
end If
if the locH of sprite 5<the stageLeft - TexH then
set the puppet of Sprite 5 to False
sound stop 2
go to "A1"
end If
end
on exitFrame
global MovH,TexH
if the mouseDown =true and rollover(5) then
set the locH of sprite 5 to the locH of sprite 5-4
else if rollover(5) then
set the locH of sprite 5 to the locH of sprite 5-MovH*2
else if the mouseDown =true then
go to the frame
else
set the locH of sprite 5 to the locH of sprite 5-MovH
end If
if the locH of sprite 5 < the stageLeft - TexH then
set the puppet of Sprite 5 to False
sound stop 2
go to "A1"
else
go to the frame-3
end If
end